New pages

Jump to navigation Jump to search
New pages
Hide registered users | Hide bots | Hide redirects
(newest | oldest) View (newer 50 | ) (20 | 50 | 100 | 250 | 500)
  • 21:16, 15 November 2022Alternate Travel Rules Test (hist | edit) ‎[6,325 bytes]Jonahgrimm (talk | contribs) (Created page with "When a new adventure begins, a new season starts, or a region is entered, the party designates one character to lead them in the upcoming portion of the journey-the Pathfinder. First, the Pathfinder makes a Survival roll to determine how difficult travel will be while in that region (see Survival table below). Rangers with the appropriate Favored Terrain feature may make this roll with advantage. Once the Pathfinder has resolved the Survival result, the DM will roll on...")
  • 21:12, 30 October 2022Primals (hist | edit) ‎[3,213 bytes]Jonahgrimm (talk | contribs) (Created page with "<blockquote>"In the time before time, in the first age of dragons, the world was made, then had to be tamed. Those elemental creatures which ran rampant, born of the energies of the world, were brought down, chained, and prevented from wholesale destruction - without this, the world could never have been finished, and the Dragons, their children, and the Mortal children of the gods could not have ever found a foothold. There were said to be great keys, forged of meteor...") Tag: Visual edit
  • 03:16, 17 October 2022The Old World (hist | edit) ‎[41 bytes]Jonahgrimm (talk | contribs) (Created page with "border") Tag: Visual edit
  • 03:11, 17 October 2022Cult of Bone (hist | edit) ‎[1,437 bytes]Jonahgrimm (talk | contribs) (Created page with "Ancient beyond reckoning, dating from the Time of Eld, when Dragons were common throughout the world, the Cult of Bone existed for a singular purpose: to steal the power of the great Wyrms for the mortals that desired it. Acting as hands of the Beast, the Cult of Bone operated clandestinely throughout all of the ancient empires, always representing a great threat to the natural order. Murder, blackmail, coercion - none of it was beyond them, as they searched for every a...") Tag: Visual edit
  • 03:07, 17 October 2022Westfall and the Scar (hist | edit) ‎[1,404 bytes]Jonahgrimm (talk | contribs) (Created page with "The Scar is just that - a great chasm that splits the western part of the continent, a wound driven into the ground with no perceivable bottom, and one that weeps the howl of wind forever from deep within. The stories say that the scar was created when the Warlord assaulted the great city of Westgate, using some sort of cataclysmic magic to shatter the earth. In its wake, the city was destroyed, the last Temple of the Mother was sent to the depths of the earth, and resi...") Tag: Visual edit
  • 02:46, 17 October 2022The City of Ashes (hist | edit) ‎[8,324 bytes]Jonahgrimm (talk | contribs) (Created page with "The City of Ashes is a city-state west of Tintagel and South of the Dragon Empire, led by the ArchLich - a mage of inestimable power.")
  • 00:21, 7 October 2022Travel, Watches, and Watch Actions (hist | edit) ‎[49 bytes]Jonahgrimm (talk | contribs) (Redirected page to Travel, Watches, and Watch Actions:) Tag: New redirect
  • 23:59, 6 October 2022Travel, Watches, and Watch Actions: (hist | edit) ‎[6,363 bytes]Jonahgrimm (talk | contribs) (Created page with "==== Travel Actions: ==== {| class="wikitable" |+ !Action: !Description: |- |Notice Threats/Watch: |[A character can keep an eye out for danger and threats as the party travels, making it more difficult for enemies to ambush them, or traps to take effect. A party member that is noticing threats can use their passive Wisdom (Perception) score to notice threats. If more than one party member performs this action, each checks individually.] |- |Search: |[A character can be...") Tag: Visual edit: Switched
  • 16:11, 25 September 2022Thunderfang (hist | edit) ‎[1,110 bytes]Jonahgrimm (talk | contribs) (Created page with "A warbeast - a fusion of magitech breeding practices and the direwolves of the northeast - the Thunderfang has become a common war mount throughout the Dragon Empire. Suitable for Medium or smaller creatures, the Thunderfang is quick, intelligent, and bonds with its rider; a pack animal, units of Thunderfang cavalry often move as a predatory body, with the bond between rider and animal extending to the entire unit after training. A thunderfang is thaumivoric, consuming...") Tag: Visual edit
  • 16:05, 25 September 2022Loxodaunt (hist | edit) ‎[1,338 bytes]Jonahgrimm (talk | contribs) (Created page with "Heavy, massive - and more walking tent platform than a typical beast of burden, the Loxodaunt is a massive creature, weighing in at close to two tons - a hybrid of fungi and beast that is nonetheless motile and incredibly useful for pulling the kind of massive loads used by traders across the Empire. Grown, not born, Loxodaunts are planted as buds from the parent .. creature .. and take several years to grow to maturity. A mature Loxodaunt can carry excessive loads - a...") Tag: Visual edit
  • 15:57, 25 September 2022Riding Raptor (hist | edit) ‎[1,088 bytes]Jonahgrimm (talk | contribs) (Created page with "Riding Raptors were the traditional mount of the roving Halflings southwest of Tintagel; they have grown in popularity after the Sorcerer War and are now bred throughout the Dragon Empire. Startlingly intelligent, a Raptor is an obligate carnivore that, despite its preferences in meals, is a stalwart companion, generally unfazed by magic and the clash of steel or magitech arms. War Raptors are the largest and most intelligent of the bunch, while riding raptors are used...") Tag: Visual edit
  • 15:49, 25 September 2022Woodwrack Wanderer (hist | edit) ‎[503 bytes]Jonahgrimm (talk | contribs) (Created page with "A Woodwrack Wanderer is a nature spirit bound to a horselike body made from vines, wood, and the energies of the forest proper. It consumes vegetation, grazing to support and maintain its body and provide energy - but is also Thaumavoric, consuming natural magic to grow stronger, larger, and more robust. Wanderers have the personality of the animating spirit - from mischeivious to placid - but are at least generally obedient if not mistreated.")
  • 20:46, 19 September 2022Scheduling (hist | edit) ‎[2,766 bytes]Jonahgrimm (talk | contribs) (Created page with "Each week, I'll post my availability for a couple of weeks out - to the best my schedule and knowledge of it allows. Some weeks, of course, I'll have more availability than others - but in general I will try to guarantee two or three sessions as available each week. == What You Do: == === ''If you want to start/lead an expedition/chase a goal:'' === * As a player, reach out through the notice board (ICly) - I recommend a thread - indicating what you want to do and w...") Tag: Visual edit
  • 20:52, 26 July 2022An Example of Play (hist | edit) ‎[7,288 bytes]Jonahgrimm (talk | contribs) (Created page with "== Pregame: == In the last session, Eric (Playing Malcom, a Ranger, L3) picked up a rumor about a bandit stronghold to the southeast; sensing potential loot and the chance to do some good in the Reach, he decides that's his current objective. Reaching out through the discord, Eric gets immediately interest from Bea (playing Turgrim the Wise, a Wizard, L2) and Chris (playing Lady Raisa Evergreen, a Paladin, L2) - as a group they decide they want to boost their numbers a...") Tag: Visual edit
  • 23:48, 25 July 2022Code of Conduct (hist | edit) ‎[1,655 bytes]Jonahgrimm (talk | contribs) (Created page with "It's important to set expectations up front for what will and won't be tolerated from players in the Reach, and to set a common baseline for this community, game, and conversation. 1) We're all friends here. It is expected that we treat each other with respect and kindness, noting that players are welcome here across the entire spectrum of skill levels, ages, and experiences. It should go without saying, but intolerance toward anyone for their age, expressed gender,...") Tag: Visual edit
  • 23:34, 25 July 2022Memorial Wall (hist | edit) ‎[109 bytes]Jonahgrimm (talk | contribs) (Created page with "A wall in the tavern is festooned in candles and memorials to the fallen. Honor those who died in the Reach:") Tag: Visual edit
  • 22:34, 25 July 2022Landfall (hist | edit) ‎[14,441 bytes]Jonahgrimm (talk | contribs) (Created page with "== The City: == thumb|Landfall, Home Base in the Reach Landfall is a small city located at the mouth of an as-yet-unnamed river in a small sea within the Reach. Sturdy walls and decent guards keep the dangers of the Reach at bay, though the populace knows that the moment you leave those walls the danger magnifies dramatically. This is the home base of the characters within the Reach, a safe haven and oasis amidst the chaos and ho...") Tag: Visual edit
  • 16:37, 25 July 2022Downtime (hist | edit) ‎[9,860 bytes]Jonahgrimm (talk | contribs) (Created page with "Adventurers don't exist in a vacuum; they need to be doing something between their dangerous jaunts into the field! So let's go through how downtime works in the Aria of Stars. Downtime should be resolved, if possible, prior to the start time of your session; the GM will be available for this purpose, and can approve downtime actions through the Discord downtime request channel as well. == Downtime Conceits: == A character is assumed to do enough odd jobs or basic wor...") Tag: Visual edit
  • 21:22, 24 July 2022What is D&D? (hist | edit) ‎[2,604 bytes]Jonahgrimm (talk | contribs) (Created page with "That's a big question - but if you're asking it, it's definitely worth answering. Dungeons and Dragons is a roleplaying game built to be played together on a tabletop with friends - equal parts shared storytelling, social event, grand adventure, and imagination. A Game Master (mostly me!) describes the world - everything you see, everyone you meet, every event that transpires - and you, as a player, taking on the persona of a character in the world, figure out what you...") Tag: Visual edit
  • 19:45, 24 July 2022Limits and X-Cards (hist | edit) ‎[5,011 bytes]Jonahgrimm (talk | contribs) (Created page with "I want the Reach to be an inclusive experience; Aria of Stars is about high adventure, challenge, danger, and so much more, but it should also consider the things that we decide, together, make the world fun. I have some things I don't enjoy playing or DMing, and don't have any interest in dealing with - and so do you. To that end, we're going to identify our limits and boundaries, and implement a system for players to move past things that, for whatever reason, are re...") Tag: Visual edit
  • 18:15, 24 July 2022Maps and Notes (hist | edit) ‎[2,427 bytes]Jonahgrimm (talk | contribs) (Created page with " ==Maps, Intelligence, and Discovery:== Unlike many other games, I, as the GM, won't be providing you with world maps, area maps, or even dungeon/delve maps during the course of play. I will provide combat/encounter maps (And these may have exploration hints) and you may find maps in the world that may or may not be accurate. However, if you - meaning all of the Players in the Player Roster - want to see the world? It falls on you to do some mapping of your own. Ther...") Tag: Visual edit
  • 17:53, 24 July 2022Experience Awards and Levelling Up (hist | edit) ‎[2,827 bytes]Jonahgrimm (talk | contribs) (Created page with "Let's take a moment to talk about how experience and levelling works within the Reach: == Experience Points: == The Aria of Stars campaign uses XP points for levelling, and ''specifically does not use milestones.'' Players will gain experience for various activities, and when their xp total equals or exceeds the amount of XP required, they will advance to the next level. Experience is awarded on an ongoing basis throughout each adventure and activity, and each XP awar...") Tag: Visual edit
  • 17:42, 24 July 2022Time (hist | edit) ‎[1,378 bytes]Jonahgrimm (talk | contribs) (Created page with "Missions take time, and time is an intrinsic part of the West Marches campaign style and the Reach itself. For simplicity's sake, the Reach uses the modern, Gregorian calendar, day namings, months, and so on - we handwave that there are local equivalents and names (And we'll probably express them later) - but it's easy to work with a year we already understand. === Time Advancement: === Time advances in real time within the Reach. === What does that mean? === Tim...") Tag: Visual edit
  • 17:22, 24 July 2022What is West Marches, and Why? (hist | edit) ‎[12,871 bytes]Jonahgrimm (talk | contribs) (Created page with "There are a thousand ways to play any RPG - but Aria of Stars is choosing a game type that isn't common these days - the West Marches style of campaign. This is a game that's focused on survival, adaptability, and the mystery of the unknown, with themes of exploration, danger, and a sort of pulp sensibility. This is the deep jungle exploration of Kipling, the two-fisted space adventure of 50's pulp novels, Indiana Jones and The Jewel of the NIle, The Rundown and The Thin...")
  • 05:14, 24 July 2022Fantasy Grounds Exension Set Documentation (hist | edit) ‎[1,802 bytes]Jonahgrimm (talk | contribs) (Created page with "This page is for the DM (or interested DMs) to see what extensions and modules are used in LITD:Aria of Stars in order to curate the player experience and automation. 5E - Generic Actions FGU (Foundry) -- Adds basic actions (e.g. grapple, help, et. al) to the character sheet actions tab. Better Combat Effects Gold (Foundry) -- Adds effect coding for a good sixty common event types; used to more fully automate player capabilities. CT Open on Turn (Foundry) -- Opens t...") Tag: Visual edit
  • 23:17, 22 July 2022Player Etiquette (hist | edit) ‎[2,089 bytes]Jonahgrimm (talk | contribs) (Created page with "In an effort to make the game flow well and maximize our time, I've got a few expectations for how we want to interact on the table - these are captured here: * In general play: ** Know what your stuff does. I can certainly clarify things if necessary, but the more you understand what your character can do, the better off you are and the smoother things flow. ** Dice rolls are always indicated for a single character, unless otherwise identified by the GM. If a player...") Tag: Visual edit
  • 22:47, 22 July 2022Tabletop Map (hist | edit) ‎[117 bytes]Jonahgrimm (talk | contribs) (Created page with "<image to be inserted here> Category:Tavern Talk") Tag: Visual edit
  • 22:30, 22 July 2022Technology and Setup (hist | edit) ‎[2,517 bytes]Jonahgrimm (talk | contribs) (Created page with "== Character Builder: D&D Beyond == I encourage you to create and maintain your character in D&D beyond; for players, this is a free service, and you'll have access to everything I have for the table (with a few external exceptions). Simply use the [https://ddb.ac/campaigns/join/31703292461129028 Campaign Link] '''Please Note:''' I will *not* be maintaining your character for you in Beyond; it's going to be up to you to keep it up to date to have an offline record of...") Tag: Visual edit
  • 22:16, 22 July 2022Characters and Character Creation (hist | edit) ‎[3,222 bytes]Jonahgrimm (talk | contribs) (Created page with "== General Character Creation == ==== Point Buy: ==== Characters are created using a 15 point base in the point buy system. ==== Tasha's Optional Rules: ==== Players are encouraged to use ALL of the optional character creation methods indicated in ''Tasha's Cauldron of Everything.'' Most importantly, in Aria of Stars, character ability score boosts are decoupled from your chosen race. You may choose any ability score to gain a +2 bonus, and another to gain a +1, or t...") Tag: Visual edit
  • 22:02, 22 July 2022House Rules (hist | edit) ‎[7,639 bytes]Jonahgrimm (talk | contribs) (Created page with "There are a few unique 5e House Rules in play for Aria of Stars - those are indicated here. == Advanced Inspiration == ==== Acquiring Inspiration: ==== Players and the GM may grant each other inspiration for exceptional roleplay, great moments, or inspired gameplay. This is done by general table approbation or by the GM calling out that inspiring moment. ==== Inspiration Pool: ==== Players may pool up to three points of inspiration. ==== Spending Inspiration: ==== Pl...") Tag: Visual edit
  • 21:56, 22 July 2022Westmarches Rules (hist | edit) ‎[5,054 bytes]Jonahgrimm (talk | contribs) (Created page with " The West Marches is a "common oneshot setting" – many diverse groups can play sessions in the same shared world. Here are the rules: === '''Rule One:''' === * You are an adventurer because you feel a strong call in your bones to adventure. The boredom of a calm life doesn't appeal to you – you are driven to leave behind the safety of civilization and explore the wilds to make your name. Regardless of what drives you, you are driven. You choose where to go and wha...") Tag: Visual edit: Switched
  • 21:54, 22 July 2022The Rules (hist | edit) ‎[0 bytes]Jonahgrimm (talk | contribs) (Created page with " The West Marches is a "common oneshot setting" – many diverse groups can play sessions in the same shared world. Here are the rules: === '''Rule One:''' === * You are an adventurer because you feel a strong call in your bones to adventure. The boredom of a calm life doesn't appeal to you – you are driven to leave behind the safety of civilization and explore the wilds to make your name. Regardless of what drives you, you are driven. You choose where to go and wha...") Tag: Visual edit
  • 21:46, 22 July 2022The Vanishing of the Underfolk (hist | edit) ‎[1,576 bytes]Jonahgrimm (talk | contribs) (Created page with "Back before the Shattering, the underfolk - the civilization largely populated by Dwarves. Deep Elves, Kobolds and Gnomes, underwent some great cataclysm - one that left behind only the dwarves that were away from the great holdings, kobolds in their isolated fane in the Dragon Isles, and Deep Elves that were part of several trade enclaives on the surface. Not a single gnome has been seen since. The Rabbits have what seems to be the clearest picture: The gnomes of ant...") Tag: Visual edit
  • 21:43, 22 July 2022Ley lines (hist | edit) ‎[939 bytes]Jonahgrimm (talk | contribs) (Created page with "The Weave in the world is called by some "Dragonblood" or "Heart'sblood" - and these names come from the way magical power settles in Ley Lines, broad rivers of magic that flow through the undercroft and bleed power into the surrounding world. Make no mistake - a ley line is not some theoretical construct; dig deep enough and they are visible as great rivers of unbridled, incomprehensible magic that flow in a great rush. Tapping a ley line directly requires physical co...") Tag: Visual edit
  • 21:40, 22 July 2022Spirit Stones (hist | edit) ‎[1,137 bytes]Jonahgrimm (talk | contribs) (Created page with "The races have a dozen stories about these things - made of granite, laced with crystals - virtually indestructible. The stories they tell reveal the following facts: * Spirit Stones are made by the earth, in times of great need. * They crystallize out of the ether - literally building themselves in places of power, holy sites where multiple ley lines cross. * Individually they are tremendously powerful artifacts, capable of restoring the balance of the earth within...") Tag: Visual edit
  • 21:37, 22 July 2022The Codex of the Infinite Planes (hist | edit) ‎[383 bytes]Jonahgrimm (talk | contribs) (Created page with "The manifestation of the Codex was contained within the Bardic Collegium, chained to an altar that prevented it from simply leaving. In the events following the Cursebreaking, the chain was broken, and the book vanished. A relic of the Forgotten, it is indestructable. Unknowable. Infinite. Powerful.... and infinitely dangerous.") Tag: Visual edit
  • 21:35, 22 July 2022The Blades of Fate (hist | edit) ‎[1,598 bytes]Jonahgrimm (talk | contribs) (Created page with "There were three great blades forged in antiquity - blades that were built to be or simply became instruments of fate, steeped in legends and shaping the futures of both their weilders and the world. Each blade came from a different origin, but each, nonetheless, carries with it the impossible weight of purpose. === The Reaver of Sky: === <nowiki>*</nowiki>Image: ReaverOfSky A mighty sword, legend holds that its mirrored, black blade was made of metoric iron, crafted...") Tag: Visual edit
  • 21:34, 22 July 2022Clan Starrose - The Rats (hist | edit) ‎[1,775 bytes]Jonahgrimm (talk | contribs) (Created page with "Their standard bears a noble mink, on fields of red – but the common people have taken to calling them “Rats”, though almost never to their faces. Starrose was founded by an elf of the same name who believed that saving what was left of civilization meant saving what made civilization worth having. Patrons of the arts, merchants, and businessmen, the Rats have carved out a niche as the master of craftspeople, artisans, and merchant princes. The rats are wealthy no...") Tag: Visual edit
  • 21:30, 22 July 2022Clan Singer - The Wolves (hist | edit) ‎[1,842 bytes]Jonahgrimm (talk | contribs) (Created page with "Clan Singer – “Wolves” Before the Cursebreaking, people turned to the Singer Mercenary Company, one of the few organizations that survived the War, to protect homes and lives. Realizing that martial traditions were in danger of being lost – and that people’s lives were at stake – Alecto Singer opted to decommission the company and reconfigure her organization as one of the new Clans. The clan banner – sable field with silver wolf rampant – led to the new...") Tag: Visual edit
  • 21:26, 22 July 2022Clan Lucksworn - The Rabbits (hist | edit) ‎[1,715 bytes]Jonahgrimm (talk | contribs) (Created page with "With a clan device of a rabbit on yellow and black, the Lucksworn are an odd bunch that are less numerous than all of the other Clans, but arguably more influential than any other. Explorers, dreamers, inventors, and dilettantes, the Lucksworn lead the vanguard in recovering what was lost. Built by Emilia Tranger, called “Lucksworn” by her fellows, the Rabbits believed early on that recovering what was lost would be the foundation of all future advancement. Among th...") Tag: Visual edit
  • 21:23, 22 July 2022Clan Hawthorne - The Bears (hist | edit) ‎[1,451 bytes]Jonahgrimm (talk | contribs) (Created page with "With a device of bears rampant surrounding a knight on a green field, the Hawthornes have been called “Bears” since the War, and are likely never going to escape the colloquialism. The one House with the widest holdings, the Bears are generally made up of survivalists, hunters, rangers, and the Druidic Orders that survived the war. The Bears maintain and build roads, support settlements, and run caravans through the dark spaces between the villages they protect. The...") Tag: Visual edit
  • 21:21, 22 July 2022The Clans - General (hist | edit) ‎[2,195 bytes]Jonahgrimm (talk | contribs) (Created page with "Four great houses have risen in the time past the Destruction – organizations that pulled together to salvage what was left of civilization, led by adventurers of some reknown. Now? They stand as the primary agents of the last bastions of civilization out of Tintagel. In general, Clans are meritocracies, and familial lines, while common, do not guarantee membership or rank. Each clan differs on what they find to be of merit, of course, based on what the clan values an...") Tag: Visual edit
  • 21:16, 22 July 2022Holy Dragon Empire -- Non-Citizens (hist | edit) ‎[1,574 bytes]Jonahgrimm (talk | contribs) (Created page with "Non-citizens within the HDE are still subject to the rule of law, but are certainly not as advantaged as the citizenry. Disallowed access to the social net and advancement testing, they are still allowed to participate in commerce and are allowed to buy and own property and assets. They are not taxed, though paying taxes and participating in civilian government is still allowed on a voluntary basis, and does raise one's social status considerably. Non-citizens may not...") Tag: Visual edit
  • 21:15, 22 July 2022Holy Dragon Empire - Darkwardens (hist | edit) ‎[413 bytes]Jonahgrimm (talk | contribs) (Created page with "Using texts captured from the Lionsguard in ages past, the HDE forces deploy Warforged called Darkwardens. Capable of 'catching' and 'channeling' rot energies. Darkwarden armor grants advantage on saving throws against rot attacks, while darkwarden cloaks are a magitech construct that offer resistance to rot-based damage - at least for a limited time.") Tag: Visual edit
  • 21:14, 22 July 2022Holy Dragon Empire - Military (hist | edit) ‎[3,118 bytes]Jonahgrimm (talk | contribs) (Created page with "== Hierarchy == The HDE is extremely hirearchical - with clear levels of government, military ranks, and the rest all the way up to the Council and the Emperor. == Military rank: == Their military is based on the star - a group of five soldiers with complimentary skills and specializations. Each member of the star is called, simply, a 'baka' - Soldier, in Draconic. Each star is led by a Legate, who acts as the voice of the team and determines its composition and general...") Tag: Visual edit
  • 21:13, 22 July 2022Holy Dragon Empire - Civilian Life (hist | edit) ‎[2,106 bytes]Jonahgrimm (talk | contribs) (Created page with "In the civilian sector, HDE bureaucrats and government focuses from the ground up. Each city is divided into districts, and each district has a Legate who manages tthat district. For each five (or fewer) city districts, a Prelate coordinates government activity and acts an overseer to the city Legates. For every four Prelates, the HDE appoints an Overseer (sometimes called Mayor). These individuals are responsible for regional oversight and maintenance, and report back...") Tag: Visual edit
  • 21:11, 22 July 2022Holy Dragon Empire - Founding (hist | edit) ‎[2,278 bytes]Jonahgrimm (talk | contribs) (Created page with "In the wake of the devastation wrought by the Warlord, many traditionally oppressed races found themselves suddenly free of the downward pressures exerted by the structurs that had kept them oppressed. In the vacuum of power left behind, some of these races truly began to prosper. ==Kobolds of the Dragon isles.== These kobolds, largely of six clans, discovered that they were free, for the first time in their history, to create a society that was their own, not one built...") Tag: Visual edit
  • 21:07, 22 July 2022General (hist | edit) ‎[0 bytes]Jonahgrimm (talk | contribs) (Created page with "In the wake of the devastation wrought by the Warlord, many traditionally oppressed races found themselves suddenly free of the downward pressures exerted by the structurs that had kept them oppressed. In the vacuum of power left behind, some of these races truly began to prosper. == Kobolds of the Dragon isles. == These kobolds, largely of six clans, discovered that they were free, for the first time in their history, to create a society that was their own, not one bui...") Tag: Visual edit
  • 21:06, 22 July 2022An Understanding of Dragons (hist | edit) ‎[1,078 bytes]Jonahgrimm (talk | contribs) (Created page with "It is said, that in time upon time, ages ago, the world was created as a gift for dragonkind, a place to rear their eggs and contemplate the very reality of which they were a part. As dragons are wont to be - this is likely their telling of events - but, regardless, they were First. In the millinea that followed, their kind grew and learned and came to know many things - and that knowing transformed them. The three greatest of their kind were known to all: Katasdiam,...") Tag: Visual edit
  • 21:05, 22 July 2022Tak'n, The Dragon Claw (hist | edit) ‎[6,776 bytes]Jonahgrimm (talk | contribs) (Created page with "Tak’n The Dragon Claw “You see, my homeland, we have many heroes. But the first one of our history, before the empire was even founded? Tak’n the Dagger Claw, and he has many stories. But, I’d like to start on how he started on the path to becoming a hero, well before he was known as the Dagger Claw. Now, see, my people knew he was a hero when he was born, as he was marked by what our priests had said was the mark of the Great Dragon on his right claw. (At this...") Tag: Visual edit
(newest | oldest) View (newer 50 | ) (20 | 50 | 100 | 250 | 500)