Downtime

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Revision as of 16:37, 25 July 2022 by Jonahgrimm (talk | contribs) (Created page with "Adventurers don't exist in a vacuum; they need to be doing something between their dangerous jaunts into the field! So let's go through how downtime works in the Aria of Stars. Downtime should be resolved, if possible, prior to the start time of your session; the GM will be available for this purpose, and can approve downtime actions through the Discord downtime request channel as well. == Downtime Conceits: == A character is assumed to do enough odd jobs or basic wor...")
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Adventurers don't exist in a vacuum; they need to be doing something between their dangerous jaunts into the field! So let's go through how downtime works in the Aria of Stars. Downtime should be resolved, if possible, prior to the start time of your session; the GM will be available for this purpose, and can approve downtime actions through the Discord downtime request channel as well.

Downtime Conceits:

A character is assumed to do enough odd jobs or basic work to maintain a normal lifestyle without additional cost; this includes lodging, food, provisioning, and so on. If you wish to maintain your character at a higher lifestyle level, the cost must be paid

Downtime Events:

During downtime, the player will perform the following actions/events automatically:

Level up:

The character will pay level up costs and actually level according to the following table. These costs are representative of new spell pages, practice time, gear repair, and so on - all those little costs that add up over the course of learning your way through a level.

<<table>>

Resupply:

The player can spend the coins to buy new supplies, shop, and so on at their convenience; the VTT will be open regularly for maintenance and prep purposes, and the GM will indicate on the Discord when the server is available. Feel free to pop in and buy what you need to brave the wilds; this does not affect any other downtime event or action.

Downtime Actions:

A character gets two Downtime Actions between games that can be used to do any of the following:

Crafting:

A character with appropriate tools and proficiency can create nonmagical objects and works of art; you will need to be in good standing with the appropriate local craft area if necessary (e.g. the blacksmith/forge to work metal). One downtime action is sufficient to use all of your downtime days to work toward crafting an item; crafting costs 1gp/day used for this purpose. If exotic materials are available, they may be used in the crafting process to create appropriate items out of that material; this requires a raw store of material equal to the end value of the item in addition to the 1gp/day fee.

Each day of crafting adds 5gp of value to your raw item; when you reach the value of the item as expressed in the player's handbook (or the level of value for the piece of art in question), the item is yours, and will go into your character inventory. Spending an additional downtime action will allow an appropriate crafting tools check against a DC of 15 to attempt to 'Mastercraft' an item; this may have some additional benefit (extra hardness on item saving throws, easier maintenance, or the like) than a traditional item.

Exotic materials or mastercrafting are required to create the base of a magical item of anything other than common rarity.

Scribing Scrolls, Creating Potions, and Making Magitech/Alchemical Toys:

Scrolls:

Scribing a spell scroll takes an amount of time and money related to the level of the spell the character wants to scribe. In addition, the character must have proficiency in the Arcana skill and must provide any material components required for the casting of the spell. Moreover, the character must have the spell prepared, or it must be among the character’s known spells, in order to scribe a scroll of that spell. If the scribed spell is a cantrip, the version on the scroll works as if the caster were 1st level, and it costs 1 level to scribe.

For each downtime action, the character may scribe up to five levels of scrolls; this process has a variable cost as expressed on the table below. The total cost is the additive cost for each scroll based on the level of the spell inscribed, plus any materials noted as having a cost in the spell description.

Scroll Creation Costs
Spell Level Cost
Cantrip 15gp
1st 25gp
2nd 250gp
3rd 500gp
4th 2500gp
5th 5000gp
6th 15,000gp
7th 25,000gp
8th 50,000gp
9th 250,000gp

Potions of Healing

A character who has proficiency in an herbalism or alchemical kit or profession may brew potions of healing. They must choose a potion type and expend the costs below; outputs are noted:

Brewing Healing Potions
Type Cost Healing Number Produced
Healing 100gp 4
Greater Healing 600gp 3
Superior Healing 2000gp 2
Supreme Healing 10,000gp 1

Training:

Learning a new tool, language, or piloting proficiency (Airship Piloting, Airship Engineering, Ship Piloting, or the like) requires a significant expendature of time and effort. This is represented by spending 4 downtime actions on proficiency training. THe proficiencies available to learn are indicated in the current Landfall status page, and may be improved by improving the town's facilities.

In addition to the downtime actions, learning a new proficiency in this manner costs an additional 250gp, spent on your trainer, for materials, and for the tools themselves.

Activating a town feature:

Landfall has a lot of services available for characters who are there between excursions, and these can be improved over time. A character may spend a downtime action to 'activate' any of those features, which each have bearing on the next play session. You may use only one of your two downtime actions on this effect; the other must be spent elsewhere.

Magical Item Crafting:

Arguably the most involved downtime action, creating a magic item is a multistep process